2016年3月16日水曜日

41 The history of Artificial intelligence【Intelligence】Dialogue with the Universe

41 The history of Artificial intelligence【Intelligence】Dialogue with the Universe

○The history of Artificial intelligence  ( ) is quantum bit.
1763  Thomas Bayes discovered Bayes' theorem.
1956  John McCarthy was named artificial intelligence.
1980 Paul Benioff showed that calculation can be performed without energy in the quantum system.
1984   Movie "Terminator" published.
1989  Berners-Lee developed the World Wide Web.
    Roger Penrose" The Emperor's New Mind " published
Deutsch devised a quantum circuit.
1997  Chess dedicated computer, Deep Blue won Garry Kimovich Kasparov.
※ Kasparov continued to hold the world champion title of chess for 15 years .
1998 QCL (Quantum Computation Language) was published.
2005  Ray Kurzweil wrote about the technical singularity in『The Singularity Is Near: When Humans Transcend Biology』.
2011 (128) D-Wave Systems, Inc. (Canada) was successful in the construction of a quantum computer "D-Wave".(Approximately $ 10 million)
2013 (512)  NASA ,Google and the University Space Research Association (USRA) established Quantum Artificial Intelligence Lab using D-Wave 2.
2015 (1000) D-Wave Systems announced a new type of quantum computer "D-Wave 2X".
2015   Google's artificial intelligence Alphago won the professional players in the game of go.
2016 And Alphago won the former world champion. [1]
http://www.theguardian.com/technology/2016/mar/15/alphago-ai-artificial-intelligence-beating-humans

【Refernce】
[1] Pattern of the game
・Chess:10^120
・Japanese chess:10^220
・Go:≧10^360
※In chess, there is a choice of 35 different ways on average in any aspect. In go, there is a choice of 250 different ways. The choices are greater than atoms in the universe
http://www.wired.com/2016/01/in-a-huge-breakthrough-googles-ai-beats-a-top-player-at-the-game-of-go/

○Go・・・Difficulties on programing
1. Branching coefficient ...Since the number of combination increases suddenly, AI can not search deeply.
2. There was no good way to recognize the complex face of a board. ... Too much heuristics.

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